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Incredible Ratchet & Clank gameplay demo reveals PS5?s SSD difference


Ratchet & Clank
Rift Apart
PS5
Sony
Valve
Portal
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SSD
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R&C
RA
1.5-second
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Insomniac
XSX
Insomniac Games / Sony Interactive
the Ars Orbital Transmission
CNMN Collection WIRED Media Group
Condé Nast


Sam Machkovech
Insomniac
Ars

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Velocity Architecture

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Insomniac Games'
Xbox Series
Xbox Series X

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The New York Times
SOURCE: https://arstechnica.com/gaming/2020/08/incredible-ratchet-clank-gameplay-demo-reveals-the-playstation-5-difference/
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Summary

It came in the form of six uninterrupted minutes of live gameplay from Insomniac Games' Ratchet & Clank: Rift Apart, which will debut on the PS5 during the console's "launch window," we learned today.Sony couldn't have rolled out a better, more convincing sense of what top-to-bottom next-gen gaming architecture can deliver than this shiny, explosive, SSD-powered sequence—and so far, it's more stunning than anything we've seen from Xbox Series X-exclusive fare.The new Sony console's first sales point is illustrated in the top gallery, though merely looking at the images misses a key part of the equation: miniscule load times between insanely complicated sequences.We'd already seen teases of the game's rift-jumping mechanic, where the series' run-and-gun heroes warp from one dimension to the next on a regular basis. But in one indoor sequence in particular, we see that the PS5 delivers a solid albeit low-resolution version of apparent ray tracing, and it appears to pick up off-screen geometry to deliver a convincing reflection pipeline.The obvious concession at this point is the demo's inability to lock to a 30fps refresh rate; these kinds of effects, after all, are computationally expensive to render on high-end GPUs, even when they have ray tracing built into their architecture.

As said here by Sam Machkovech