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Museum rigs up multi-screen N64 GoldenEye to prevent ?screencheating?

Centre for Computing History
Pure Energy TV
Xbox Live
the Ars Orbital Transmission
CNMN Collection WIRED Media Group
Condé Nast

Kyle Orland
Jason Fitzpatrick

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A proof of concept for the unique playstyle (with all the monitors awkwardly facing the same direction) attracted some attention via a tweet Wednesday, leading Ars to reach out for more details on how the museum pulled it off.Enlarge / The C2-7210 video scaler is the key bit of tech for splitting GoldenEye's split-screen across multiple displays.Centre for Computing History CEO and trustee Jason Fitzpatrick tells Ars the idea for multi-screen GoldenEye started when some employees at the museum were discussing their particular frustrations with split-screen first-person shooters on consoles. Since we were already going to have split-screen multiplayer, and the multiplayer gameplay was already designed to work in that situation, it seemed obvious to also allow split-screen multiplayer when networked!"The great thing is, it would have allowed groups of friends who in the '90s had gone round to each other's houses and huddled around a single TV, but had now maybe "grown up" (is that possible for gamers?), got jobs in other parts of the country/world and moved apart, to re-experience the same fun times from the past, but now over the Internet."In this case, the key "bit of equipment" is a C2-7210 video scaler, a defunct piece of video production tech that lets professionals process a live video signal in a wide variety of ways. That includes the ability to zoom in on a specific portion of up to two input signals and then upscale the result to a full-screen output on another monitor or TV.For multi-screen GoldenEye, Fitzpatrick said he simply split the standard PAL N64 signal into four identical copies, then fed two inputs each into two scaler units.

As said here by Kyle Orland