Ars Technica
Nintendo
Wall Street Journal
CyberAgent Inc
Mochizuki
WSJ
Mario Kart Tour
the Ars Orbital Transmission
CNMN Collection
WIRED Media Group
Condé Nast
Sam Machkovech
Dragalia Lost
Takashi Mochizuki
WSJ.As
Ars Technica Addendum
Japanese
Nast
Fire Emblem Heroes
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Mochizuki pressed the company to confirm which game that was, and CyberAgent confirmed the game in question was indeed Nintendo's Dragalia Lost (which matches up with Nintendo's massive advertising blitz for the game in its home country, as I saw on a recent vacation there).The company clarified things even further to the WSJ, alleging that Nintendo responded to players' complaints about Dragalia's loot box economy by asking the developer to "adjust the game" to reduce how much a player might spend in the game to progress normally.“Nintendo is not interested in making a large amount of revenue from a single smartphone game,” a CyberAgent representative told the WSJ. “We discuss various things, not just limited to payments, to deliver high-quality fun to consumers,” the Nintendo rep told the WSJ.As Mochizuki points out, Nintendo's revenue goals for its entire smartphone-gaming sector are considered modest compared to other large Japanese publishers.
As said here by Sam Machkovech