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Last week, Ubisoft offered me an opportunity to play its upcoming open-world quest game Assassin's Creed Valhalla in an almost-retail state. Ubisoft may very well have struck the right balance between new and familiar content in this follow-up to Assassin's Creed Odyssey, a game we very much liked. (Or, obviously, whether the game will buckle or crash under the load of a massive open-world engine, all while launching on a zillion old and new platforms on November 10.)In the meantime, I'll take this moment to talk about some of the stuff I've noticed thus far while playing the PC version (as streamed to my home via Ubisoft's private cloud services), then open the floor up to questions in our comments section in case I missed anything (which I probably did).More organic open-world content. If you've played an open-world Ubisoft game in the past decade, you know the drill: you're in for a metric ton of quests, bounties, errands, and chores, and you can expect a ridiculous number of map tokens to pop up that send you every which way and then make you warp or ride a horse to finish each step.Whoever steered the ship on ACV must've finally gotten the memo on how tiring this arrangement of fetch quests can feel, because ACV tries a different approach. I look forward to testing the game further for the sake of a November review, but if you have questions in the meantime, send them my way, and I'll do my best with them.Listing image by UbisoftYou must login or create an account to comment.Join the Ars Orbital Transmission mailing list to get weekly updates delivered to your inbox.
As said here by Sam Machkovech