Marvel
Nintendo
Xbox
Square Enix
Sega
Bandai Namco
Ubisoft
Capcom
Eidos-Montréal’s
Galaxy
Deus Ex
Guardians
Xbox One
Quill
Polygon
Star-Lord
Peter Quill
Chris Pratt
Gamora
Drax
Mantis
Mary DeMarle
Lady Hellbender
Olivier Proulx
Rick Astley
Joan Jett.“We
date.“We’re
Guardians?”Filed
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Bethesda
Eidos
Milano
Xbox Series X
the Infinity War
The Galactic War
During some hijinks the heroes for hire accidentally set off a string of incidents that could turn cataclysmic, all set years after “a massive galactic war.” (The war doesn’t appear to be the Infinity War; Eidos-Montréal called it The Galactic War.) They’re the only ones who can fix that mess, taking on a suite of Guardians of the Galaxy villains — some recognizable, and others not so much, like Lady Hellbender.Guardians of the Galaxy is built around team dynamics, though players will only control Quill. “And then you, as Star-Lord, have to deal with the repercussions of those things.”This leads into a system Eidos-Montréal calls “choice and consequence,” meaning that player choices — even for mundane things — will change the player’s experience. This even includes deciding when to interact in conversations — the player can choose to let a conversation play out with any input from Star-Lord, too, which will produce a different result.As with the franchise in other media, Guardians of the Galaxy from Eidos-Montréal has a heavy focus on humor and music.Proulx described the game as “rock and roll and sci-fi.” The team licensed 30 songs from the ’80s, everything from Iron Maiden to New Kids on the Block to KISS, Rick Astley, and Joan Jett.“We don’t treat humor and music as separate parts of that Guardians experience,” Proulx said.
As said here by Nicole Carpenter