Please disable your adblock and script blockers to view this page

Steam: Virtual reality?s biggest-ever jump in users happened last month


Valve
VR
Product A
Linux
MacOS
MAU
Steam's
Rift, Rift S
HTC
Samsung
Facebook
Boneworks, Asgard's Wrath
Stormlands
VRChat
Sony
the Ars Orbital Transmission
CNMN Collection WIRED Media Group
Condé Nast


Sam Machkovech
Ars
Boneworks
Alyx

No matching tags

No matching tags


CES 2020


Santa

No matching tags

Positivity     39.00%   
   Negativity   61.00%
The New York Times
SOURCE: https://arstechnica.com/gaming/2020/02/steam-virtual-realitys-biggest-ever-jump-in-users-happened-last-month/
Write a review: Ars Technica
Summary

This month, at least, we have an intriguing new data point: a burst in PC-VR hardware use, two months in a row.Valve's gaming marketplace Steam includes an opt-in hardware survey feature, and the results are published as percentages of surveyed users on a monthly basis. (Valve representatives did not immediately respond to Ars' questions about Steam's current MAU counts.)Additionally, the survey only counts VR system ownership if a headset is connected to a Steam user's computer when the survey is taken—as opposed to tracking VR software use through the month. That's a likely use case for anybody taking advantage of the recent Oculus Link feature, exclusive to the otherwise portable Oculus Quest system.Let's not forget, there is likely a significant number of Oculus system owners who never connect to Steam, thanks to its Oculus Home landing zone (which loads an all-in-one storefront whenever users put a Rift, Rift S, or Quest headset over their eyes).Between those factors, basing any guess on the painfully conservative MAU count of 90 million gets us to 1.17 million PC-VR users connecting to Steam. This might be due to Oculus Link functioning effectively like an Oculus Rift S when it interfaces with the SteamVR software suite; Valve can only report what a connected headset reports, and Quest hardware fakes like a Rift S as far as its connection to SteamVR is concerned.Coincidentally, the latest Steam hardware survey shows a dramatic jump in Oculus Rift S ownership, up 33 percent compared to its prior month.

As said here by Sam Machkovech