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These are the video game studios leading the charge for a four-day workweek


Pugh
Microsoft
EA
Galaxy
Eidos-Montreal
Reykjavik City Council
hours’
AAA
Square Enix
Die Gute Fabrik
Dungeon
Sony
Contestabile
Vodeo Workers United


William Pugh
Alicia Contestabile
Filo Franke
Dominik Johann
Iike
Erin Hoffman
Crows Crows Crows
Die Gute Fabrik
Young Horses
Hannah Nicklin
Ben Wilson
CV
Michael J. Sandel
David Graeber
Bungie
Rockstar
David Anfossi
Tanya Short
Kitfox
Bugsnax
Kevin Geisler


German
North American


Zoom
this,’


Crows Crows Crows
Pugh


Berlin
Japan
Iceland
Copenhagen
Eidos
Montreal
Sherbrooke
Quebec
UK


Kitfox Games
Armor Games
Ko_Op Mode —

Positivity     49.00%   
   Negativity   51.00%
The New York Times
SOURCE: https://www.theverge.com/2022/1/14/22882669/video-game-studios-four-day-workweek
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Summary

“I didn’t have a good work-life balance.” Pugh had read about Microsoft Japan’s trialing of a four-day week, which suggested that workers were not only happier but more productive. It is, says Pugh, about ensuring colleagues have space for their lives beyond the office — to “treat themselves with compassion.”By Pugh’s own admission, Crows Crows Crows, maker of decidedly experimental titles, is a “loose, chaotic kind of institution.” With such a focus on boundary-pushing work, he acknowledges it’s fallen into the trap of “valuing the product more than people.” The four-day week is a means of counteracting this, not least for Pugh’s own wellbeing as much as his colleagues. But going from, ‘We’re looking into this,’ to, ‘We’re actively starting this,’ happened way faster than I thought it would.” Like Nicklin’s initiatives at Die Gute Fabrik, the Eidos studios are implementing smarter work structures, including certain hours of the week where meetings can’t be hosted and “focus time” designed to foster more productive working. “The changes make a lot of sense,” they say, “and should have just been done anyway.”Despite the Eidos studios making the transition, it’s with independent companies that the four-day week is gaining the greatest traction. Perhaps we’re losing 10 percent productivity or even 5 percent.”As co-founder of Kitfox Games, Short’s acutely aware of the pressures on independent video game studios and describes moving to the four-day week in terms of another “constraint” on their output. That said, Contestabile envisages challenges related to the four-day week as production deepens but, conversely, a team that’s better placed to weather such difficulties — one “more resilient and well-rested.” For Contestabile, the four-day week isn’t just an opportunity to foster a healthier work culture — one that’s “fundamentally anti-racist, feminist, and LGBTQ+ friendly” — it’s also a way of making a meaningful contribution to the climate crisis.

As said here by Lewis Gordon