Digital Rights Management
DRM
Microsoft
Xbox One
NVIDIA
GeForce Now
xCloud
Valve
Sony
Nintendo
GameStop
BioShock
Mass Effect
Ubisoft
EA
Spore
Steam
GOG
Dota 2
Team Fortress 2
Counter-Strike
Xbox Game Pass
PS Now
Fortnite
the Epic Games Store
Activision Blizzard
Modern Warfare
Overwatch
World of Warcraft
Google
Spore
Splinter-Cell
Gabe Newell
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Modern Warfare
Google Stadia
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Epic Games
the Epic Games Store
the Great Recession
The Epic Games Store
Every major gaming platform today relies on DRM, with companies like Valve, Epic Games, Microsoft, Sony and Nintendo owning players' libraries in some form. Steam was built to be a DRM machine.Valve made Steam a requirement in 2004 with the launch of Half-Life 2 -- anyone who wanted to play the game, even those with physical copies, had to launch the client first. As Valve added dozens and then thousands of third-party games to its store over the years, the company implemented features like offline play and Family Sharing to assuage fans that had been burned by bad DRM practices.More importantly, Steam made buying games easy. The store itself is DRM-free, though there is one caveat: Downloaded games end up in players' existing accounts on Steam, the Epic Games Store and other platforms.
As said here by Jessica Conditt